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Silent hunter 5 mods bug fixes
Silent hunter 5 mods bug fixes












Many users advocate that it be installed in "C:\Games\Ubisoft\." instead. It's strongly recommended that the game NOT be installed in "C:\Program Files." There are a number of reasons that it will Crash to Desktop on more modern machines.

SILENT HUNTER 5 MODS BUG FIXES WINDOWS

Silent Hunter 4 was developed to run on Windows Vista era machines. 8 Glitches caused by Museum, Missions, and Career Play in the Same Session.7 A sound "sticks" and is replayed over and over.5 Mission count off by one when reviewing the medals text.4 Sub spins in circles upon load despite having a plotted course.2 CO2 Levels refuse to dissipate when surfaced.Call be crazy but UK or Italian subs would be fun too.

silent hunter 5 mods bug fixes silent hunter 5 mods bug fixes

Just be weird not able to walk around on them like in SH5.

silent hunter 5 mods bug fixes

Be nice to be US submariner and of course the OTHER uboats besides the vii. Still have not played sh4, but it awaits on the HD for later. A 3rd to armed vehicle and helo sims for me. But searching for convoys by detaching assets to search and then converge on a convoy or target. And seems a natural to work your way up to wolf pack leader type guy. Just sure WOULD BE NICE to actually be part of the kriegsmarine than just one detached mark VII sub running around blowing up stuff. The stuff that remains are harder to tackle but honestly little things in the over all picture. Most of my beefs where done away with by mods. Ya they certainly got ocean down real well in this game. Great to make escape after blowing up BIG stuff. Radio the BDU and tens of minutes later air craft all over the place bombing shipping. But operating under German and Italian air power is GREAT over all. I am really hating British aircraft at this moment. Then I think I certainly will pick up SH4. Still have 3 more campaigns in the campaign arc I am on. Even with some odd things here and there it is overall good game with mods. I can live with that BUT NO SUB on earth could take 2 torpedo hits and DIVE!īut I am not going to lie. Some merchants I have had to freaken fire 3 or 4 to sink. So I guess all subs are next to impossible to kill in this silly game? But I sunk 2 QE battle ship types 30 minutes before this encounter (real world time lol) with 2 and 1 torpedo respectably. I hit the bugger with 2 out of a 4 torpedo spread and DID not kill this thing? I also reloaded from a save and found him again and unloaded the deck gun on him. I just ran across a British sub on the surface just north on Tripoli. is exactly where you need to go to get these games modded into real classics.

silent hunter 5 mods bug fixes

Silent Hunter games always have gamey features that need fixing (inaccurate shipping lanes, arcadey aircraft, ships sinking in massive explosions in minutes, insanely powerful deck guns, etc). I have no real desire to play as a German uboat sinking allied ships, but for 10 bucks combined with the eye candy and some select mods to fix all the shortcomings I see I think it'll be pretty fun when I pick it up. I just participated in the Battle of Midway and the correct task forces were going where they did, and I also noticed during the Guadalcanal campaign they even made the Japanese switch to night time destroyer convoys for troop resupply. The fact that you can look up basically any half major naval engagement on wikipedia and have it almost 1 for 1 recreated in game is great. Hag, SH4 with TMO and RSRD (I also use Natural Sinking Mechanics, which makes the ships sink MUCH more realistically) is pretty much the end all be all of US WWII naval simulation.












Silent hunter 5 mods bug fixes